A digital synthetic method

A digital synthetic method_01

by Federico Fallavollita, Marta Salvatore

This paper aims to highlight the utility of the synthetic approach in solving geometry problems thanks to the contribution of new digital technologies. The synthetic approach, as is known, addresses geometry problems without recourse to analytical methods; especially for architects, the synthetic approach relies on drawing and models, 2D graphics yesterday, 3D digital graphics today. The digital revolution has brought significant changes to the study of geometry both in education, and in research. If, for a long time, the instruments were rulers and compasses, today the main tools are computers. Currently, we can draw directly into space with an accuracy never before achieved, and we can use, in geometric constructions, forms far more complex than those represented by ruler and compass. This has enhanced the heuristic capabilities of the synthetic approach. There is a vast repertoire of geometry problems belonging to the Monge school that, for several years now is no longer studied in engineering and architecture schools: however, in the light of new digital tools, it is still a precursor to new ideas for research. This contribution aims to show how this heritage can be updated and expanded through the digital synthetic method.

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A digital synthetic method

 

 

Solid Perspective as a Tool for the Generation and the Study of Quadric Surfaces

by Riccardo Migliari and Federico Fallavollita

It is common knowledge how the projection from a central point onto a plane can be used to generate conic sections as transformations of the circle. And how these transformations can be carried out, in graphic form, with a simple and repetitive procedure. The creation of the conics as plane sections of the cone requires a more advanced level of knowledge and graphic ability, since it involves the use of descriptive geometry. With the advent of the information technology and the ensuing possibility of constructing virtual spaces of three dimensions, the technology offers today to the researcher and the teacher the possibility to
extend the above said constructions to the space. In this paper, we first describe the solid perspective in its theoretical basis and in its workability. In particular, we determine the biunivocal perspective relationship between two spaces: the real space, isotropic, and the contracted and anisotropic space of the solid perspective. Francesco Borromini’s Palazzo Spada Gallery is taken as case study to highlight how this perspective machine is capable of transforming architecture of regular shapes into the three-dimensional scenography of the same, and vice versa. We then present a sphere, studying its projective transformations into ellipsoid, paraboloid and hyperboloid. These transformations are finally examined from the canonical point of view of the projective geometry. Nowadays, thanks to the digital representation, it is possible to experiment directly in space the projective genesis of the ruled quadrics. Given two sheaves of planes corresponding in a perspectivity in space, these determine a surface which is a ruled hyperboloid or a quadric cone. It is possible to untie the two sheaves and freely move them about in space observing that the projectivity is preserved and that the two projective sheaves, in their
new positions, determine a new ruled quadric.

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